New multi-touch options: Now you can detect up to 11 touches at a time, increasing the complexity of gameplay that you can deliver to the world.Ĭustom loading icon (pro accounts only): Instead of the standard loading icon, you can now create your own. I've seen this already running some of my old projects in version 0.11 Optimized rendering: The whole rendering system for images has been revamped, which drastically improves the performance of your game. New display options, substrings, and replace and find functions allow complex string editing. This alone is exciting, but there's more. Looping behaviors: I'm super excited about this one! Looping and loop over table behaviors reduce the complexity of your project by far! For example, what would have taken 10 behaviors now will only take 1 or 2 at the most.Įnhancements to text and strings: You can now display text relative to the position of an actor. New monetization options: New ways to make money! Chartboost and RevMob Ad Networks have been added to the software, which means more ads being inserted into your game, equalling more profit for your game. ![]() ![]() This really opens up a lot of game development possibilities! Now you can store data remotely, and you can even create a turn-based game all synced through servers! Awesome! Available on a pro account only. Network behaviors: You can now sync information from any server. 240! That's a lot of bugs to squash, but the GameSalad developers have done a great job. Kids can publish their games for OS, iOS, Android, Kindle, and HTML5, and opt for monetization and social features with a Pro-level subscription the Basic level allows for only HTML5 gameplay.The website announced over 240 bug fixes. There's an active online community with lots of shared projects and how-to videos. Advanced users can create custom assets, import them into GameSalad, and use the same drag-and-drop, programmable rule sets to customize game mechanics. ![]() Beginners can follow game development curriculum units with detailed student/teacher guides, video tutorials, lesson plans, schedules, checklists, rubrics, assessments, sample projects, and all the image and sound files ("assets") needed to complete a game. Kids drag and drop images and sounds into a workspace to design scenes, then set behavior rules to drive game mechanics - all with relative ease and in an engaging, resource-rich environment. GameSalad lets kids create custom games in a visual, rule-based coding system, so there's no need to know any coding language. Curriculum guides can help teachers incorporate these concepts into a lesson. Game creation and gamification are emerging and relevant ways to reach learners, and GameSalad is a fantastic way to solidify skills that have meaning to today's kids. Game design is a lot more than just stringing code - it's about planning, creating a story, and applying logic. Teachers could also take a PBL or course of study approach with GameSalad. Or, beginning students could create a straightforward, yet impressive, game in 1-2 weeks with relative ease under teacher direction (and with access to online support, if needed). Confident visual coders with solid logic skills may embark on GameSalad creations independently and get help from a fantastic, in-app Knowledge Base and online video tutorials, and an active community forum of fellow GameSalad users. ![]() Consider using it with students who already have experience with more basic game creators, such as Scratch or Hopscotch, either in a technology, STEM, or coding class, or in an after-school or summer workshop. With robust lesson plans and curriculum guides, GameSalad can be a good fit for students with a range of skills.
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